5-0 blitz, I played White: 1. e4 e5 2. ♘f3 d6 3. d4 f6??? 4. dxe5 fxe5 5. ♘xe5 dxe5 6. ♕h5 g6 7. ♕xe5 ♕e7 8. ♕xh8 ♕xe4 9. ♗e2 ♕xg2 10. ♖f1 ♗h3 11. ♕xg8 ♘c6 12. ♗h6 ♔d7 13. ♗xf8 ♘d4 14. ♕f7 ♔c6 15. ♕f6 ♔d5 16. ♘c3 1-0 {Black checkmated} White Clock at the end of the game: 3:17; Black Clock: 3:35
You see the way that 3. ...f6??? opens the way for White to sacrifice his Knight and take Black's King's Pawn and then his King's Rook? 7. ...♕e7 may have been the best that Black could've done at that point, enabling him to check White and cramp him just a bit, but it's not enough. I was tempted at first to place a couple of question marks behind 13. ... ♘d4, but I don't know that Black had a better choice.
Don't play ...f6 in your 2nd or 3rd move! Look at this game, look at the mayham Black allowed with ...f6. Burn it into your memory. It almost always turns out something like this when Black plays ...f6 against me in the 2nd or 3rd move. And, I cannot stress this too heavily: I'm not very good at chess at all, and that 3. ...f6 still just handed the game to me. A real chess player would've demolished Black even more quickly. Don't expose your King like that!
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